The Sopranos and A&E pair up for Suitcase of Cash, an intelligent though slightly labyrinthine campaign that aims both to court interactivity and get people more involved in their advertising (rather than having them turn in a bunch of manic self-aggrandizing homemade videos).
The game coincides with the January 10 premiere of the show and recalls McD's annual Monopoly contest, though it makes better use of multiple media. Users collect game pieces to arrange on a virtual gameboard.
The game pieces are banner, print and outdoor ads, which can be photographed and uploaded, then mailed to an address that uses military face recognition (kind of like MyHeritage?) to ID the piece in the photo. For online ads, users just need to click, which we're sure will generate higher numbers for everybody's media kits this year.
Our heads are spinning but it sounds like fun and a $100,000 grand prize ain't small pickin's. It would be awesomer still if there was an Assassin twist to it - knocking people off and taking their game pieces would be right up our alley and even better for the Soprano's tie-in.
Yahoo and Doritos marry up for a consumer-generated-media contest in which the best Doritos video to hit their site by mid-January gets aired on a coveted Super Bowl spot. A crass man at the bottom of the screen repeatedly shouts, "Watch and vote for your favourite Doritos commercial NOW!"
We were really into Doritos for a minute because they had that Japanese nut-crushing thing going on, but then they started littering and now they resort to the all-time laziest but most prevalent campaign style of the web 2.0 world: begging.
We're embarking on a new horizon in which we were supposed to work with consumers, not beg for creative at every open opportunity. Are we just going to hand over our cushy jobs and Foozball-ridden offices like that? Just like that? Come on, guys.
An odd new year greeting from Mono invited us to play a game of mix-and-match with facial features, a lot like getting to play with Mr. Potato Head without having to buy him.
The site includes a gallery where you can look at all the possibilities thrown together thus far. Apparently there are over 750,000.
Trouble with the site or our computers made it so we could only screw around with the lower part of the face and not the top. This got in the way of our fun-having, and we dislike anything that gets in the way of our fun-having. Oh, well. How much could a Mr. Potato Head possibly be?
Update: The darlings at Mono fixed the bug. We are happy.
Smartly opting to name themselves Three Melons instead of Two Melons, thereby avoiding comparison to an entirely different set of melons, the company has launched a site to promote Sony's Muteki Home Theater in Argentina. We are told Muteki means "invincible" in Japanese which, apparently, motivated the agency to create an online game in which a young samari, trying to be invincible, works towards becoming a powerful warrior.
To play the game, an agency representative tells us, "The whole site is in Spanish (we are translating it) but I don't think you'll have trouble to play. Just click where it says: "HAZ CLICK AQUI PARA JUGAR" (you must accept the site conditions). Then use the mouse to move the samurai and click once to jump or to use the katana. Collect 5 yellow symbols and you'll activate the Muteki Power (double click to release it)."
We had a few minutes of fun with it but we don;t think we became invincible. Give it a try and let us know if you can.
Here's what we think (er, hope?) is our last holiday card of '07. T3 The Think Tank sent us a game in which you pose as an elf and tip penguins.
Far from the benign polar friends we met in Happy Feet, the birds talk trash and also emit holiday wishes from T3 employees when you knock them over. (We located T3 founder Gay Gaddis' wish. It's for nice penguin shoes.)
Great incentive for a little digital abuse. The game is simple but strangely addictive.
If you're a guy and you're feeling a bit down and dejected this holiday season or if you, man or woman, know a guy who is, Jenna is here to lift your/their spirits. Adrants reader David Shrager created a little site called Your Perfect Girl, that lets you enter your friend's name, what Jenna is supposed to like about him, what they will talk about at dinner, what your friend does for work and how the message will end. A video then plays and Jenna, with her intoxicatingly sweet voice, takes the friend out for the night. Possessing a fantasy-addled brain, this is the stuff we love. Be kind to your friends this year. Send Jenna.
UPDATE: Jenna loves us....really loves us:-)
Here's an eye-catching campaign. Agency Republik creates Illuminator, a series of time-released puzzles and clues whose answers lie in the Nasher Museum of Art at Duke University.
The campaign will run twice in six months through newspapers, on the Illuminator site, on signs in the museum, and in a flip book at the museum store. Each clue corresponds to one piece of art; for example, this Missing poster speaks to Memories by Sheng Qi. And the image at left points to this guy.
The person who nails all 20 gets ... a free shirt. Okay, that kind of sucks. But the game is intriguing and possibly, yes, illuminating. If there's anything we learned about America post Da Vinci Code it's that you can only get people's asses into a museum if they have a ball of yarn to untangle - and possibly a cryptic murder case involving an albino, but you can't ask for everything.
COG1 takes a pause from bloodying kittens to deliver What's in Santa's Pants, a confusing, slow-loading site for Fuse TV. Guess what's in the pants of a pervy Santa perched between a contentious elf and a Russian ... hooker? Muse? Cookie-baker? We don't know why she's there aside from making eye candy and strained comic relief. - Contributed by Angela Natividad
You can do what on Second Life?! That was, and remains, our reaction when we discovered you can role play rape in the back alleys of the commerce-friendly virtual wonderland.
Apparently even Second Lifers can't do the rounds alone after dark. - Contributed by Angela Natividad
Deft Creative Ltd.'s, awkwardly sloganed "Dexterous of hand and inventive of mind," demonstrates neither dexterity (though they try) nor inventiveness (no effort here) with this dull leaping-Rudolph ski game. The object is to beat the furthest leap and we're ensured by the agency guy that "All scores on the score board ARE beatable." Glad he made the effort to bang that in because otherwise we were going to lose sleep over it.
The game is tricky in that it involves holding down your left mouse button and releasing when you feel Rudolph has built enough momentum. Then you let loose and do it all over again. It's a cross between the high school pole jump and a Friday night spent half-heartedly masturbating. - Contributed by Angela Natividad